Lumino City (2014)
Genre: Puzzle, Adventure
Platforms: PC, iOS, Android
Website: stateofplaygames.com/luminocity
Roles: Additional art, graphic design
I joined State of Play towards the end of the development of Lumino City, an incredible and ambitious project. The team had built an entire model city, filmed each scene and stitched the videos together into a playable puzzle adventure game.
I worked on various environment art and helped design the ‘Handy Manual’ which held the solutions to each puzzle (which you will have only seen if you were really stuck).
We worked well as a team and I joined as a full time designer, going on to develop and ship INKS and KAMI 2 at State of Play.
‘The Market’ scene